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I am in a group of 6 members where I am one of the 4 programmers. Our game is named Causality and is a dark souls like game where you play a character with the objective to kill a boss, at this stage. If we decide to proceed making the game the objective will expand. Our group is a total of 4 programmers and 2 graphical artists. When we first started this project we had to make a design document to represent our game and what we wanted to achieve doing this game. We could not just sit down and start creating our game because we had to be green lighted before we could start. To get green lighted you had to make a short presentation of your game before judges and rest of the class and thereafter answer any raised question.

Some days thereafter we got a Email where we got the clear and could sit down and create our game.

We have just gotten green lighted and can start create our game. As a group we decided to sit down and discuss what we had to start with so it is well organized and we are all coordinated. I came up with the idea of using a tool named “KanBanFlow” which is a site where you can easily divide up assignments to people. You make an assignment for example “Art for the player”, and then set the person responsible for that assignment so that everyone can see which works with what. You can also organize columns so you see what is what,”code”,”art”,”sounds” etc. That is what we sat down and did for a long time so we could start and just keep going in a straight line.

First two days we established and organized a KanBanFlow page and put each person on assignments. For each week we will have a meeting where we go through each person and see what they have done and can do better, thereafter set new assignments on those who do not have none. This system worked well and is making us do the work we need to. I started working on making the camera for the player, this assignment I went in with the attitude that it was going to be an easy task. This attitude was the thing I could be most wrong about, the camera was really hard and difficult to make, and I ended up making 4 different cameras because none was good enough. I took to long making the camera for the person so I had to walk away for a bit and start with a new assignment.

The camera was hard because the physics of it was complicated, it should be static and follow the player. Meanwhile the camera follows the player you should be able to orbit it around the player with your right joystick. Now that was something I manage to make, but making it smooth and not stutter and have collision between walls was impossible to me. I tried for 2 days making it work until I gave up and my friend had to step in and take over. He managed to get the camera working up to 90%, it stutters a bit and is not smooth enough. This is something we will fix in bugfixing day.